I had dabbled in 3D modelling years ago... and I do mean years ago (over 10 years). I've touched it here and there since that time, but I've never been very good. Instead I decided to pick up some programming talent, of which I've now got a decent competency... at least for making simple games in Unity. After seeing the entire SlenderMan phenomenon, I figured this would be a really cool and easy way to slip myself into some 3D modelling, by of course modelling SlenderMan himself.
Of course I had no idea where to start, so I picked up Blender, and then found a wonderful tutorial series on Youtube by David Ward -- "Tim". (Check it out here: http://www.youtube.com/playlist?list=PL5E8FF48D4DF5E566&feature=g-all-a ). I highly recommend this tutorial series to anyone getting started in character modelling. It's definitely made things like creating a mouth/ears a lot more logical. My skills are completely terrible, but so far the model is coming along decently well. I'm aiming for a slightly stylized version of SlenderMan, with sharp claw-like fingers, and really large sinister black lips/mouth. I'll try to put some concept art up eventually, but here's the current 3D sketch at the moment. Long way to go, but I'll post some updates as I figure out how to add a body and clothing details.
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